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Terraria wof
Terraria wof







I look forward to more of your creations in the future!ĮDIT: one thing you might consider is using Spiky Ball Traps instead of Dart Traps. Since the WoF is actually worthy of farming in HM given that even endgame gear set-ups use WoF drops, this autofarm is a pretty important addition to the autofarm collection. Well done! It never even occurred to me that it was possible to stop the WoF spawn box from appearing. Left switch is for when it's raining/etc.Īmazing ideas here! The guide detector and the blocks to prevent the WoF drop box from spawning are genius innovations to automate the whole farm. The right switch near the heart lantern turns the dart array on/off, while the left one is a "manual override" to the automatic guide detector. The chunk of living fire blocks stops the kill box from the WoF dying from blocking the dart traps or trapping the drops, but actuated blocks would work just as well. Due to how it's designed, you'll go back to the left to pick up the WoF drops and be stopped by the second 'hook', and then once you get back you'll be trapped in the small pen again.

terraria wof

You'll be poked a few times by lasers/the hungry, but it should be survivable by the point you're using super dart traps.

terraria wof

If there was any voodoo doll along the row of blocks, the WoF will now be summoned as you slowly ride away, and will die when you reach the right side. When you reach the far left bump, you'll hit a switch at the top that actuates the row of blocks to the left, and then under the same bump hit another switch that makes them solid again. When the guide detector (more on that later) detects that the guide has spawned, you'll be let out of the little cage on the right and travel slowly to the left. Red painted track denotes that when setting up the farm, they should be hammered so that you take the upper path, while blue means they should be hammered to take the lower path. The two lone dart traps on the left are to deal with The Hungry that sometimes get stuck there, as well as to poke any mimics into waking up. Similar design to DicemanX's WoF killer, as far as the 27-darts in 3 layers go. Hoo boy, lots of things in these pictures, where to start. Guide detector is the same as in the original post.Īs well enjoy a video showing it in action, using 55 spiky ball traps: Beyond those changes, it's mostly the same design.

terraria wof

The single (normal) dart trap to the right of the tracks is used to smack the occasional Fire Imp that gets lucky enough to teleport before being hit, though making the floor out of lava would work too. The middle area is a combination of killing the WoF and trying to kill all monsters that spawn as quickly as possible, which could be optimized more by putting a few actuated spiky ball traps along the ground to ensure everything ground-bound is constantly hit. There's probably an intelligent way to lay out the spiky balls to need even less of them, but I'll leave that up to DicemanX to improve upon since I don't feel like fussing with the minor details. The far right cuts down on traps so as to save some resources, but if you run into issues with the WoF making it beyond the edge of the kill area, you can modify it to a spiky ball trap every other notch for the best effect. The lava on the far left in the pit is high enough to destroy hearts/coins, but not Guide Voodoo Dolls, since I'm pretty sure it would summon the WoF in a bad location if a doll gets burned there. Living Fire Blocks are still used to stop the WoF death-box from spawning, but as per before, actuated blocks, or any block that can't hold up items but stops blocks from being placed, works just as well. The heavier concentration of spiky ball traps to the far left is to make it more likely that all The Hungry die the instant they spawn, though if you don't mind them poking you every so often you can cut out every other one without affecting how quickly the WoF dies.

terraria wof

The triple left/right booster track combination ensures a constant speed, no matter how fast or slow you were going previously. Similar to the first design, red tracks mean default to up, blue tracks mean default to down, and green tracks (which only show painted for the bottom notch, for some reason) are pressure plate tracks.









Terraria wof